

There are lots of letters from members of the flock, but they’re mostly saying either “Hey, I murdered my kids and I feel kind of bad about it actually” or “I murdered my kids and it made me kinda horny. Perhaps I’d be willing to cut through all of the nonsense to see the value in the documents found lying around if I weren’t worrying about my camera’s battery levels and the people trying to murder me, but I doubt it. Every single person in the game, whichever cult they belong to, is awful, existing mainly to torture and murder while writing gospels that are mostly about genitals and infanticide. Not content with having one cult of creeps out in the sticks, the game presents a place in the middle of nowhere that has not only developed its own offshoot religion, based on Christianity, but has endured a schism, so there is a heretic cult running around the place as well. There are many things I disliked about Outlast 2, but the story would probably top the list if I hadn’t started ignoring it in the first couple of hours.
OUTLAST 2 CHAPTERS SKIN
As the game unfolds, the night becomes increasingly unpleasant, and Blake tries his best to document everything while saving his skin from the culty bastards who are trying to put an end to him. When the helicopter crashes, you quickly find that there are a lot of people in the middle of nowhere, and some of them have nabbed your wife. At the beginning of the game, you’re in a helicopter with your wife, Lynn, looking for clues about the apparent murder of a pregnant woman in the middle of nowhere. You have a camera because you are Blake Langermann, one member of the Langermann husband and wife investigative journalism team.


To battle the dark, you have a camera with a battery-sapping night vision mode. Like the original, it often throws you into the darkness of caves or closets, and even in the outdoors where you’ll spend most of your time, the only light is the eerie glow of the moon, which paints everything with a cold blue. Whether it’s doing gory details, of which there are many, or unnerving scenery, Outlast 2 is exquisitely crafted. Though I disagree with the target of his criticism, I’m reminded of Stephen King’s thoughts on Stanley Kubrick’s adaptation of The Shining: “Like A Big, Beautiful Cadillac With No Engine Inside It.” Composer Samuel Laflamme has created a masterwork of references, from unnerving vocal tracks that echo the opening of The Shining to the kind of scissor-like strings that cut right through nerves. The kindest words I have for it are all reserved for the sound design, which is excellent, even when delivering some of the worst dialogue I’ve ever encountered. The most frustrating thing about Outlast 2 is that it’s few redeeming features deserve a far better game around them. Moving away from the first game’s psychiatric hospital, developers Red Barrels unearth another necropolis’ worth of horror tropes in a splatterfest about apocalypse, antichrists and clashing cults. If you’ve ever wanted to experience crucifixion from a first-person perspective, Outlast 2 will let you scratch that one off your bucket list.
